Review: Fallout 4: Automatron (DLC)


Title: Fallout 4: Automatron
Format: PlayStation Network Download (1.3 GB)
Release Date: March 22, 2016
Publisher: Bethesda Softworks
Developer: Bethesda Game Studios
Original MSRP: $9.99
ESRB Rating: M
Fallout 4: Automatron is also available on Xbox One and PC.
The PlayStation 4 download version was used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Review of the Original Game:

I spent a ton of time playing Fallout 4 when it came out last year, I checked my save file and I clocked in just over fifty hours with it. After taking roughly three months away from the game I was hesitant to jump back into the game not because I did not want to play the game, but because I know I would get sucked back in and this new content might have done just that.

Either way, it’s finally time to return to the Commonwealth thanks to the Automatron DLC, the first add-on for Fallout 4. This add-on is for players Level 15 and up and will be triggered automatically when you have it downloaded and jump into a Level 15 and above save.

The story begins when your Pip-Boy picks up a radio frequency of a caravan that is under attack by robots. When your vault dweller arrives at the scene to help you will be greeted by a firefight and discover there is only one survivor left at the caravan, a robot named Ada.

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She needs your help finding and taking down the Mechanist, who has been sending out an army of robots that are wreaking havoc in the Commonwealth.

On your quest with Ada you will travel to a couple of dungeon-like factories where you will battle many robots, the last one being one of the best in a Fallout game and surprisingly challenging for me at least.

Ada is pretty useless in the final section so I highly recommend stocking up on grenades, missiles and any drug that boosts your damage resistance. The enemies in this section are no joke.

The major feature the DLC brings is the ability to create new robot companions to take on dangerous missions. Players are still limited to one companion at a time, but at least you do not have to worry about hurting your beloved Piper or Nick Valentine.

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The building of companions really is just another excuse to get into the base building aspect of the game. Now players will have even more reason to search the world for scraps. So if you were looking for more reasons to explore every inch of the Commonwealth for aluminum cans then this might be enough to get at it again.

Overall Automatron only takes two to three hours to complete and despite that short time the experience is rather enjoyable. I prefer not to dive much deeper into story spoilers. I will say that the story was one of the more fun and fulfilling side quests that the game has to offer.

… priced fairly for the length and the depth it contains …
Not much has changed with the visuals in the DLC. It is still Fallout 4 and there are no notable additions to the visual presentation. It is the wasteland we all have come to love and if you are like me you have already spent dozens and dozens of hours exploring it.

This also means you can expect the same Bethesda bugs and technical issues. I had an issue where Ada would get lost or stuck on objects. Nothing major, but it’s something that seems to happen with companions in the main game and it continues here. Outside of that there are a few drops in the frame rate, but it did not affect the gameplay or take away from my experience.

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As with the visuals the audio presentation has stayed mostly the same since the locations used are nothing new or exotic from what we had in the full game. We are introduced to Ada, Jezebel and the Mechanist and all three characters have great voice acting and sharp writing to work with.

I grew attached to all three mostly because of their stories, but a good story can easily be undercut by the acting. Fortunately the acting is strong.

This game is singleplayer only with no online component.

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If you have been wanting to dive back into Fallout 4, then Automatron is a great piece of content to get you back into the swing of things. It fits right into the main game without feeling out of place from the rest of the quests.

The addition of robot companions is a nice idea and just more of a reason to go salvaging in the world to build a disposable robot army. The amount of content is priced fairly for the length and the depth it contains. I had a great time with it and I can only hope this a is a sign of great things to come from Bethesda and their future DLC plans.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Michael Cwick

Michael Cwick

Just a nerd from the Windy City. I’m actually really bad at describing myself because I get all self-critical and self-conscious. Follow me on Twitter, @The1stMJC, to see my borderline insane rants on tv shows and other non important subjects. If I’m not tweeting I’m probably just watching Buffy or Firefly for the millionth time.

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