Review: Corridor Z (PS4/PSV/PSTV)



  • PlayStation 4
  • PlayStation Vita


  • PlayStation TV Compatible Yes
  • Cross-Buy Yes
  • Cross-Save Yes
  • Cross-Play No
  • Cross-Chat No
Title: Corridor Z
Format: PlayStation Network Download (PS4 1.2 GB) (PSV 340.5 MB)
Release Date: May 3, 2016
Publisher: Mass Creation
Developer: Mass Creation
Original MSRP: $7.99 (US), €7.99 (EU), £6.49 (UK)
ESRB Rating: T
PEGI: 16
Corridor Z is also available on iOS and Android.
The PlayStation 4 and PlayStation Vita versions were used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Oh no, not another mobile phone port, is probably what most people will think as they scroll past it in the PlayStation Store. But, would they be missing out on something special with Corridor Z?

Running from zombies through winding corridors does not sound like fun. Yet the simplicity feeds the addiction. With only a swipe of the Vita screen or press of the directional buttons you hurl objects in the path of the never-ending ravenous horde, just enough to slow them down for a brief moment.

As one of the three characters sprints along the corridor, they run past an assortment of clutter. If you time it correctly, they will throw it in the path of their pursuers. From cardboard boxes and shelving to metal air conditioning ducting, you’ll use anything your three characters can grab to keep the zombies off their backs.

… beefing up those weapons …
You can also pick up upgradeable weapons and an assortment of items that either helps you craft health packs or allows a brief glimpse into the surprisingly interesting story. Through diary entries and such you will slowly piece together how it all happened.

With every stride your character takes, they earn money. Completing various missions gets them one-step closer to the next day. These missions can be anything from achieving twenty head shots or running a certain distance. With each day, another item is unlocked, like trip-wire or shotgun.

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The money you earn can be spent on beefing up those weapons or buying outfits for each of your characters. The clothing is only cosmetic and serves no purpose other than to give you something else to look at other than the cheerleader’s painfully large bouncing breasts.

It isn’t a mad straight dash and there are turns you must make or face a short sharp stop followed by the zombies piling on. That isn’t the end for your runner and the next scene shows them fall into a doorway, kicking the zombies away and then slamming the door.

… neither system has any signs of struggling …
Each character has three health bars and with each run one of those depletes. A small timer indicates how long it will take to return and instead of having to buy health packs or wait, I have found you can simply let another player run a few times. This gives the previous character a breather until they’re feeling fit once more.

Corridor Z plays very well on both the PlayStation 4 and Vita. Even when the speed becomes insane, neither system has any signs of struggling. My one complaint is that I have sometimes forgotten to sync the game to the cloud and lost some of my progress when playing on the other system.

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Stereotypical characters with an apparent endless supply of stamina run toward the screen with zombies of varying types always hot on their heels. These could be the usual voracious zombies, a lumbering pack of football players, or a large undead dinner lady. Oh, okay you might call them lunch ladies, or even lunch person. Oh heck, who cares, it’s a crazed zombie.

I particularly like the menus and the way each thing is laid out. The characters are sat tending their wounds or anxiously waiting for salvation as the fading light slices through the blinds and lands on their frightened bodies. Their running animations are good too, the way they grab the wall turning a corner or slam a vending machine down in the vain attempt to stop the wave of zombies.

… just one more go …
I must say that these still images do not do the fast-paced game justice, it honestly looks better in motion. Now, I’m not saying it would win awards, but it doesn’t look bad.

Another part of the game that surprised me is the amount of story. Told via collectibles found along the endless runs, it’s a fully voiced story pieced together one diary entry at a time. It tells an interesting tale that held my attention and kept me intrigued.

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This game is single player only. The only online component is the global and friends leaderboards that are buried in the statistics menu.

Corridor Z is a brilliantly simple premise that continually begs for just one more go. It’s a simple test of endurance and timing to complete various missions so you get one-step closer to the end of each day. The usual trappings of a free-to-play game are still present but now in this console version, it only forces you to vary the character and conserve your meagre funds.

I must admit, I wasn’t expecting much from the game but I’ve been pleasantly surprised. It’s a fun and addictive game at a fair price to boot. Cross-Buy and Cross-Save makes it all the more appealing and it has definitely earned a permanent spot on both my Vita and PlayStation 4.


* All screenshots used in this review were taken directly from the game using the Vita’s built in screen capture feature and the Share functionality on the PlayStation 4.

PS Vita Screenshots

PS4 Screenshots

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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