Review: Full Mojo Rampage (PS4)


Title: Full Mojo Rampage
Format: PlayStation Network Download (306.9 MB)
Release Date: June 28, 2016
Publisher: Nicalis
Developer: Over the Top Games
Original MSRP: $12.99 (US), €12.99 (EU), £9.99 (UK)
ESRB Rating: T
PEGI: 12
Full Mojo Rampage is also available on Xbox One and PC.
The PlayStation 4 download version was used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Rougelikes are becoming ten a penny nowadays, not that I’m complaining. Some of them are quite addictive and with the option for local and online modes, this one looks set to be a winner.

Full Mojo Rampage is easy to pick up and play. Once you get past the mildly daunting character setup menu that explains itself after one or two plays you find a procedurally generated world, with even the level order changing with every session.

You pick a quest for one of the voodoo Loa and its difficulty level followed by the character setup screen that I already mentioned. Here you equip unlocked pins that add abilities or boost stats. Some even add very welcome slots to your relic or inventory loadout.

You can also change the mask your character wears, but that only seems to be a cosmetic change. With every game, you gain experience and medals that can be spent on permanently improving your stats or buying one-off blessings that help in the following playthrough.


To complete the randomly generated levels you have to accomplish a task. This could be anything from destroying two guarded portals, defeating a boss, finding certain items, or simply just reaching the exit. Some levels are optional but most are worth playing, even just for the gold and items.

Some attempts were more successful than others, mostly because of the items and mojos I acquired along the way. Mojos are enchanted voodoo dolls or items that usually increase various effects of the character.

… plenty in here to discover …
If you manage to find a mojo mixer shrine, you can set about combining most of them, allowing you to double up on precious space and increasing their strength. Some items can also help immensely by restoring health, temporarily increasing your size letting you go on a rampage, and even making enemies dance under the light of a disco ball.

Okay, so not everything in this game is original, it borrows from other games and media. However, it does it in the nicest way possible, from a little item to an entire level theme, there’s plenty in here to discover and make you smile.

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Stumbling into a shrine can often change-up the whole game, depending on the mood of the Loa. Some ask for an answer to a riddle, others tempt you with an impressive mojo but at high price. One such occasion I was offered a very nice mojo at the cost of my map. Is that all, I thought as I quickly accepted the trade.

You will have to grind quite a bit if you want to stand a chance at completing the quests on the higher difficulty levels, of which there are many. Not to mention the Platinum Trophy and the insanity you will have to endure to procure that precious trinket.

… characters and enemies are big and bold …
Because each area you visit is new, the map can be very helpful in guiding you round the level and highlighting points of interest. Therefore, losing the map in a reckless trade meant I was desperately slow in finding my way to the objectives and even the exit.

While most of the open areas have quite boring randomly generated layouts the walls and scenery are distinctive and full. Cemeteries and swamps, for example, are packed full of tombstones, creepy trees, and everything else you would associate with those areas.

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All of the characters and enemies are big and bold making them easy to spot and each weapon’s projectile is bright and colorful so it hardly ever becomes difficult to know what is going on. Even when the rain is lashing down and the lightening is illuminating the screen and reflecting off the puddles, I can still make out my opponents.

I have yet to see any kind of slow-down or issues in the graphical department and love the fun and larger than life voodoo style that Full Mojo Rampage has. I smiled at the zany characters and their absurd animations, I smirked at the interlevel artwork, and I laughed at the crazy side quests.

… plenty to unlock and upgrade …
The music consists of a fun and jolly tune with a different style for each theme. The dungeon melody reminds me of a classic game’s subterranean music, which features a plumber as the hero. There is no speech but the sound effects are nice. Like the clatter of bones or the splodge of slime, it all sounds just right.

There are both online and local co-op modes and a few deathmatch modes. For some odd reason the other players who join a local co-op game appear as ghosts with no way of customizing their characters or even having their own loadout. They are there to simply help out.

Sadly, every attempt at creating or joining an online game failed. Each search for available games revealed a blank, empty list. I waited many days after the game came out but to no avail. It would seem this part of the game is currently broken. Hopefully the issues, lack of players, or both will get sorted over time as it would be great to experience this with friends.

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Full Mojo Rampage is a fun and addictive roguelike that reminds me of The Binding of Isaac, albeit without the gore. It has plenty to unlock and upgrade as you complete the quests for the Loa. The gameplay is great and the enemies are crazy. Even after completing the game on normal difficulty, there is plenty to do, from daily quests, an endless mode, and much harder difficulties.

The use of color and lighting is wonderful in creating an interesting voodoo vibe. I couldn’t help but explore the levels so every inch of the map was visible, examining the strange glowing eyes and ominous looking tombstones, and vanquishing every enemy.

I especially like the numerous Easter eggs and the risky gambles given by the mischievous voodoo Loa. The multiplayer component could have been great and I hope it gets fixed. Forcing other local co-op players to be inconsequential ghosts is annoying. Not even being able to pick their own mask, very disappointing.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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