Review: Mutant Mudds Super Challenge (PS4/PSV/PSTV)



  • PlayStation 4
  • PlayStation Vita


  • PlayStation TV Compatible Yes
  • Cross-Buy Yes
  • Cross-Save No
  • Cross-Play No
  • Cross-Chat No
Title: Mutant Mudds Super Challenge
Format: PlayStation Network Download (PS4 55 MB) (PSV 66 MB)
Release Date: July 26, 2016
Publisher: Nighthawk Interactive
Developer: Renegade Kid
Original MSRP: $9.99 (US), €9.99 (EU), £7.99 (UK)
ESRB Rating: E
Mutant Mudds Super Challenge is also available on Wii U, Nintendo 3DS, and PC.
The PlayStation 4 and PlayStation Vita download versions were used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

I had never played the original Mutant Mudds game but I liked the look of it. From what I gather, it was a difficult game and this new iteration is supposed to be harder. Made for the Mudd veterans so they say, but I am fresh off the boat and a little worried.

Mutant Mudds Super Challenge is a difficult game. Had to come right out and put that first and foremost. You will die often. Sometimes it will happen slowly as your three hearts are extinguished by the mutant mudd, and other times it will be instantaneous, like when you are impaled on a shiny spike.

I am not aware of a story here, but like classic games of days gone by, you don’t always need one. I assumed it was to kill all of the enemies but after playing for a minute or two, I quickly realised they are just a hindrance, the real goal is money.

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Gold coins, or maybe gems, one hundred of them per level, are the goal. Some are hidden behind walls with only a small crack revealing a glimpse of the treasure that lies in wait. You still have to find a way inside and some can be quite tricky.

Being able to jump into the background adds another layer of complexity to an already precise game. That should be layers, as you can jump between several, which can mess with your head a little.

… a running total of your deaths …
You can switch between three different power-ups if you can find the secret-ish room to equip them. The first is a power-shot, handy for clearing away those pesky doors blocking your way to secret places. Second is a self-explanatory extended in-air hover. Last, but by no means least, there is the vertical boost at lets you rocket up into the air, once per jump.

You might need one or more of these power-ups to collect all the coins in each level. That means you need to revisit some levels more than once. Do not fret, as all the coins you collect each time stay, well, collected. As long as you reach the exit that is.

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The game is not totally evil. There are checkpoints and you can retry as many times as you wish. It trolls you with a running total of your deaths though. Mine is currently nearing the two hundred mark.

I guess that the older games taught you the mechanics slowly but Mutant Mudds Super Challenge seems to assume you know it all already. It took, for example, a few attempts to drop from a ledge, engage the hover ability, and shoot an enemy while quickly floating over spikes to a small platform.

… why is there no Cross-Save …
Controls for the Vita and PlayStation 4 versions are identical and it plays exceptionally well on either system. Having a larger screen does help slightly with some of the precise jumping and shooting but I still manage just as well on the small screen of the Vita too.

Renegade Kid, why is there no Cross-Save for this Cross-Buy game? If any game demands one, it is this devilishly difficult experience. I also think PlayStation should revise their rules on what games can have a Platinum Trophy as this absolutely deserves one, especially considering how blisteringly tricky it is to get even halfway near the one hundred percent mark.

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The graphics look great, considering the tiny size of the game. For the most part, the levels and enemies look fun and not at all menacing. It appears to be a fun, family friendly game, although I am not sure if novice players would cope well with the punishing gameplay.

I like the depth-of-field effect used when the character moves to different layers. Any other layers are blurred just enough to pull the focus to the one where your character resides, but not enough that you cannot make out the dangers and pitfalls should you find a jump pad.

I could not see any differences in graphical quality between the handheld Vita version and the PlayStation 4 console game. Combine that with the exact same controls and it could be tough decide which to play it on, unless the masochist in you has the time for both.

… a very rewarding and challenging platformer …
Many happy chiptunes litter the levels, waiting to be collected. Some echo back to my younger years in a few subtle ways. You can obviously hear them all as you play through each level, but collecting them for the in-game music room is much more fun.

The sound effects complement the music nicely, with 16-Bit inspired jingles that bring joy to the ears and ignite memories long since forgotten.

This game is singleplayer only with no online component.

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Mutant Mudds Super Challenge is a wonderfully difficult game that is so sickeningly wicked, yet I cannot help but play it, regardless of the many deaths my poor little character has endured. The dastardly devious level design demands perfect punctual precision and rewards the skilled with deliciously delirious delight.

Okay, I may have gone a little overboard with that last part, but the sense of accomplishment after perfecting a level is extremely satisfying. The game is just that, a very rewarding and challenging platformer for the experienced gamer.


* All screenshots used in this review were taken directly from the game using the Vita’s built in screen capture feature and the Share functionality on the PlayStation 4.

PS Vita Screenshots

PS4 Screenshots

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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