Review: PlayStation VR Worlds (PSVR)
- PlayStation 4
Format/Hardware Used:
- Blu-ray Disc
- PS4
- HDTV
Extras:
- PlayStation VR Required
- PlayStation Move Optional (2)

Format: Blu-ray Disc / PSN (8.77 GB)
Release Date: October 13, 2016
Publisher: Sony Interactive Entertainment
Developer: SIE London Studio
Original MSRP: $39.99
ESRB Rating: M
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy
Editor’s Note:
The PlayStation VR Worlds package uses a number of control schemes across the five separate games.
The London Heist | PlayStation Move (2) or DualShock 4 |
Scavenger’s Odyssey | DualShock 4 |
Ocean Descent | None, head tracking only |
VR Luge | None, head tracking only |
Danger Ball | None, head tracking only |
Gameplay:
If Sony wants PlayStation VR to be successful it’s important that it delivers a collection of games that can showcase what the hardware is capable of.
Basically it needs a Wii Sports type of package to get people comfortable with the possibilities of VR. While PlayStation VR Worlds is no Wii Sports, it’s a good showcase of what PS VR can do through a collection of five games.
You are thrown into two scenarios, the first being in a library as you attempt to steal a diamond while being surrounded by enemies. While the second scenario is a high speed chase with enemies driving in cars and motorbikes as you gun them down.
Based on the pure shooting mechanics, London Heist works well enough for what it is. I found the gunplay to be functional, but not substantial or requiring much skill. The enjoyment I found in the game was on the periphery.
It’s fun to just throw objects around the environment like a bratty kid throwing a tantrum at a toy store. While this super serious story was going on around me it was just hilarious just seeing what I could interact with.
Using the Move controllers in each hand really does help immerse you in the world and the control scheme in terms of picking objects up is nicely done.
This game used the DualShock 4 and the controls were as one would expect from a first person shooter with headtracking being used for aiming. I actually felt a little motion sick playing this game for whatever reason. This was the first time I’d experienced motion sickness with PS VR, but it wouldn’t be the last time while playing VR worlds.
Despite my queasiess and the generic gameplay, I actually really enjoyed platforming in the game which was nice because I rarely enjoy platforming in general. It’s a pretty long game, at least compared to some of the other content in the collection, and it did not overstay its welcome.
For the experience, players are in a diving cage exploring a wreck in the ocean. The whole thing looks gorgeous and it’s easy to get lost in the moment before a large shark gives you some jump scares.
The whole level is rather short, but there some additional levels that let you look around and just enjoy the beauties of the ocean. Sadly though it’s more of a tech demo than anything else and it’s something I can only see playing once. Its only other value is showing it to people new to VR.
I got a sense of claustrophobia while playing which was both scary and really cool. And when I discovered I could stick my head out of the cage my mind freaked out for a few seconds as some vertigo kicked in when I looked at a bottomless ocean floor. Ocean Descent, while not much of a game, is one of the cooler things I have experienced in VR.
Overall the mechanics are simple and there’s not much skill to the game, but it’s very easy to break the experience. Due to positioning your head just hovers over your body making it often look like a headless corpse flying down a hill.
With subpar visuals and only four tracks, the whole thing just feels mediocre, especially in comparison to the rest of the offerings.
It’s basically a game of Pong where you use your head as the paddle. To block and hit, all you have to do is move your head in the direction of the ball, that’s it.
There are three modes, two of which involve battling rather brutal A.I. opponents in a single match or through a gauntlet. Each opponent has a different skill which makes changing your strategy essential to claiming a victory.
What I got addicted to was the Score Attack mode. This does away with the opponent and puts targets on the other side of the playfield. Points are assigned to each one that you have to hit to gain a bigger score.
The more you hit, the faster the ball moves. You can even spin the ball if you hit it correctly making the game chaotic at times. I love Danger Ball and I can see myself really getting into the score chasing scene for this title.
Visuals:
Most of the games actually looked better than I thought they would. You can see that some of them are sporting some muddy textures, but I honestly didn’t notice that until I focused on an area too long, which most of the time was against the logic of what the games wanted.
The London Heist, Scavenger’s Odyssey and Danger Ball all looked fantastic and moved quickly. Because of this, I didn’t notice poor visuals unless I stopped whatever I was doing and stared at a wall or an object for too long.
The only game I thought looked bad in terms of pure visuals was VR Luge. The tracks looked drab and the speed of the game combined with muddy textures made for a tough one to focus on.
Due to the game’s speed and blurriness I felt sick pretty quickly while playing it and with the lackluster gameplay it was the weakest part of the package.
Audio:
I played most of the games with the earbuds included with the headset and the 3D audio worked wonderfully in The London Heist. Sounds of bullets whizzing by my head sounded great and the voice acting was superb in that game.
In terms of audio effects and music overall, each of the games sounded great and took advantage of sound in a 3D space. I enjoyed the music in Danger Ball and The London Heist in particular because the music fit so perfectly in those worlds.
Online/Multiplayer:
This game is singleplayer only with no online component but some of the games do feature online leaderboards.
Conclusion:
PlayStation VR Worlds may not be the Wii Sports of PS VR, but the games included are good showpieces for the technology. The only issue I have is the price of the collection. All the games and experiences are short.
The London Heist only took one to two hours to get through. There’s not much variety to the gameplay and little reason to play it twice. The same can be said for Ocean Descent and Scavenger’s Odyssey.
The only thing I played that felt like it had replay value was Danger Ball and I almost wish it was not stuck in a collection and was sold by itself.
I feel like this would have been better suited as a replacement for the demo disc or included as a pack-in with with every PS VR kit instead of being a $40 game sold separately.
This is a nice collection of games to bring out when introducing virtual reality to newcomers, but if you have no one to show off to then it might collect some dust on your shelf.
Score:
* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.


