Review: Sprint Vector (PSVR)

Review: Sprint Vector (PSVR)


  • PlayStation 4
  • Oculus Rift
  • HTC Vive

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
  • PS VR Aim Controller None
Title: Sprint Vector
Format: PSN (3.5 GB)
Release Date: February 13, 2018
Publisher: Survios
Developer: Survios
Original MSRP: $29.99 (US), €24.99 (EU), £19.99 (UK)
ESRB Rating: E10+
PEGI: 12
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Prepare to be whisked away to another world. Prepare to be thrown into an intense competition. Prepare to work up a real sweat under the VR headset?!?

Sprint Vector is a racing game like no other. How do you create a “foot” race in VR? Very carefully. The developers at Survios have created the “Fluid Locomotion System”, a novel and really well thought out way to handle the intense movements needed for a race of this kind.

Two Move controllers, a little coordination, and a lot of practice is all that’s needed to rush through any of the twenty-one courses. And when I say a lot of practice, I mean a lot of practice.

There’s a great tutorial to get you up to speed and a training area to help you refine your movements and get comfortable with the craziness to come. Seriously, after the tutorial, spend some time in the training area until you get a good handle on the control scheme, otherwise you’ll be flailing about in last place out on the course.

Movement is handled with big sweeping arm movements forward and back but you’ll also need to know how to take turns, drift, fly, climb, and drop. Once you get the hang of it though, it can become a magical experience, and a great workout. Because of the control scheme, you’re going to need some room since you really need to play standing up.

It’s a race so of course there are power ups, many of which will be familiar to veterans of kart racers. You’ll be able to give yourself a boost, kill another player’s momentum, and more. The action can be intense and you can race solo or against up to eight other players, real or AI.

The AI really redefines the term rubber-banding. If you’re behind in a race, which you will almost always be when learning the ropes here, the AI will come back to check on you or just slide around in circles as you untangle yourself from the latest obstacle you’ve hit. The sad part is, they’ll still end up beating you to the finish line, at least early on.

And with that said, I can’t stress the practice enough. The tutorials may seem long, but they’re designed to teach you a control scheme you’ve never seen before and it can seem complex. You’ll be all over the place for a while but then it’ll all start to click into place and the movements will become second nature.

The courses themselves are a series of twists and turns, drops, vertical walls, obstacles and more. The first time through a course is more of a learning experience than other racing games. There’s a lot more verticality and general weirdness compared to what you may be used to but you’ll eventually learn them and anticipate their individual quirks.

Being in a first person view in a VR race is a pretty intense experience. Personally I haven’t had any problems with motion sickness but the possibility exists. In fact, Chazz was supposed to write this review but after numerous attempts, he wasn’t able to get through it without feeling ill.

There are multiple paths within the general direction of the course so depending on whether you’re sticking to the ground or hitting jumps and flying through the air, you’ll really need to understand the layout to ensure a competitive finish. Finding ways to avoid the obstacles on the ground by taking a different path can be the key to victory sometimes.

The courses tend to be filled with bold contrasting colors though they can be a bit confusing at times. As for your character, you have the ability to choose from a number of human and alien racers but unlike most other racing games, there’s no difference between them beyond cosmetic.

The other racers each have their own look and personality but you’ll be so focused on your own path and any obstacles that you won’t have time, outside of the starting area to really admire the styles.

Mr. Entertainment is enjoyable as your host in this new intergalactic reality show with some genuinely funny lines. He’ll be running commentary throughout the race with a sidekick and the voice actors do a really good job at keeping things interesting.

They music is enough to get you pumped up and excited to fly through the courses and the soundtrack reminds me a lot of Lumines. A nice addition is the ability to turn all the different audio options off, allowing you to have a much more intimate experience.

Multiplayer is handled pretty well and for the most part, people are friendly and helpful with everyone having a good time. As time goes on I’d expect a more competitive scene to take hold making it a little harder for newcomers to enjoy but for now it’s all good.

Sprint Vector is a fun and challenging VR experience that will give you a real workout. The competition against human and AI players alike can be intense and incredibly rewarding when you finally come in first.

If you’re looking for a more passive experience go somewhere else, because this will get you heart rate up and keep you going.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 26 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation.

Josh is currently the US PR & Marketing Manager for Fountain Digital Labs and has recused himself from any involvement on PS Nation arising from posting or editing any news or reviews stemming from FDL.

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