Review: Travis Strikes Again: No More Heroes Complete Edition (PS4)


  • PlayStation 4
  • Nintendo Switch
  • PC

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • 4K HDR


  • DualShock 4 Required (1)
  • Move None
Title: Travis Strikes Again: No More Heroes Complete Edition
Format: PSN (7.87 GB)
Release Date: October 17, 2019
Publisher: Marvelous USA (XSEED)
Developer: Grasshopper Manufacture
Original MSRP: $39.99
ESRB Rating: M
A code for the game was provided by the publisher for review purposes.
PS Nation Review Policy


Let’s get one thing out of the way very quickly, this game is odd. Not in a bad way mind you but it’s just out there. At first I really enjoyed that in the game, but after a while it wore on me as I kept going. Don’t get me wrong, it didn’t turn me off completely and it is one of the strongest factors in the game. It is definitely something to keep in mind though as you rocket along.

With that said, the game is dripping with a cool factor that I haven’t seen before. I missed the first game of the series, so this was a completely fresh experience. I was amazed how quickly the game introduced its quirky humor and outrageous premise right out of the gate. The spectacle is definitely a reason to check out the game. Another one of the highlights is the very adult nature of the game. It’s definitely very mature and not for children.

The basics of the game is this: you’re an Assassin that has had enough of the lifestyle and is in hiding. One of your mortal enemies tracks you down to your hideout while you are playing video games. But this console is very different-it sucks you into the console itself and both of you are propelled into a quest to find all six games for this console. Basically each game is a level. Between levels you are treated to the story which is told in text adventure style. Also, each level is based on a style of game and play style.

I found this premise to be refreshing and fun, and I kept looking forward to the next level to see what was next. Another fun little aside was at the very start, the game made a comment about the current state of games which gave me a chuckle. Also, there are many pop culture references to keep an eye out for.

The combat is slick and easy to learn, but difficult to master. Button mashing will be sure to get you into trouble. I really enjoyed the combat and found myself really eager to get into a fight. Combat is intuitive right off the bat, and as you progress it gets more complex, but it never gets too hard to grasp. One aspect of combat that I really appreciated was a use of an energy bar. Each attack takes a little bit of energy and depletes after time. This feature adds a nice strategy to the combat, which I really appreciated.

The energy meter is tied into motion controls that are slick and easy to use. For some reason, shaking the controller up and down during tense combat made me smile every time I recharged my energy bar. One disappointing thing about the combat that I found is the game shifts perspective at various points throughout the game. Some of these perspectives can be challenging to make out and are frustrating. One highlight I need to mention is the varying types of enemies. I personally love multiple enemy types in games, and Travis Strikes Again has it in spades. The enemies here are called bugs, and range from melee-focused enemies to enemies with shields.

To call this game simple looking would be a mistake. Sure it doesn’t look like games that are releasing today, but it’s for a reason. I appreciated the unique look the game offered and it fit right in with the story the game was telling. One cool thing to point out is the art style changes per “game”, just like the gameplay does. So you might find that one level looks bad, but the next one looks great.

Oh man is there a lot of text in this game. And yes, this portion of the game is disappointing to me. The opening cinematic is fully voiced, but the rest of what I played is not. It’s just text, and while this might be a choice made by the development team, we’re in a place and time that all games should be voiced. One way they could have done it is by having midi-voices for one game, then full voice, then text for each game you go through. The music was enjoyable and fit the game well. Nothing stuck out to me when listening to it though; to me it was just a standard soundtrack.

Editor’s note: The game does not include online multiplayer. There is couch co-op, but the reviewer was unable to test that mode. This is not due to any flaw in the game, the reviewer was unable to have a second player join.

This review was hard to write, I try very hard to tell as much as I can about the game without spoiling any of the cool parts. Travis Strikes Again has a lot of cool parts that I think should be seen and played. While it is true that some of these parts wore on me, I am still grateful I got to experience them. So what I am really trying to say is that I think this game should be experienced by everyone (that is of age) at least once. It really is a cool concept and is a great example of thinking outside of the box in most cases.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Shawn Hiers

Shawn Hiers

Disabled gamer. Married Father of 5, and playing since the Atari days. I have a passion for all things Lego and an avid Toy Collector. I am also an huge Doctor Who Fan and can talk all things Who for hours 🙂

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