Review: Dick Wilde 2 (PSVR)

Platforms:

  • PlayStation 4
  • PC

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV

Extras:

  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
  • PS VR Aim Controller Optional
Title: Dick Wilde 2
Format: PSN (1.5 GB)
Release Date: Feburary 19, 2019
Publisher: PlayStack Limited
Developer: PlayStack Limited
Original MSRP: $19.99 (US), £15.99 (UK)
ESRB Rating: T
PEGI: 12
A code for the game was provided by the publisher for review purposes.
PS Nation Review Policy

I wanted to review this one as it’s another game that utilizes the Aim Controller for Playstation VR. Sadly, this review should have been released ages ago, but various things happened, and I was either physically or mentally unable to focus on this hobby, and it got pushed to one side. In hindsight, it might have helped distract me from the pressures of everything that’s going on in the world today.

Gameplay:
The first Dick Wilde situated me in a static position overlooking a body of water, in what was essentially just a horde mode with various creatures hungry for virtual blood. Everything from piranha to seagulls wanted a piece of me.

Dick Wilde 2 is an improvement on the original in almost every way, but still suffers from the main thing that held back the first, its difficulty. This time, I move slowly along a river taking out the naughty critters with a bizarre selection of weapons. I can also choose different routes to take along the way, which is handy for grabbing keys used to unlock new areas. This also means forcing some replays to go down a different fork in the river.

There can sometimes be an issue with motion sickness in some VR games, but due to the gentle flow of the rivers in this game, it never became a problem. In fact, I didn’t even think about it until writing this short paragraph.

There is both Move and Aim controller support, and they both work very well. I love the authenticity when using the Aim controller, as the developers at PlayStack cleverly designed weapons to feel very natural and complement the shape of the accessory. All of the weapons have a crazy cobbled-together style, and it suits the game perfectly.

From crocodile riding rats to floating squid, you’ll see all sorts in this outing, and they come thick and fast as the levels progress. Even on the lower difficulty settings, I had trouble keeping up with the onslaught. I found the Move controllers offered an easier time, as there are two weapons to fire meaning I could split my focus or combine it for greater firepower.

When playing with the Move controllers, I can buy a different weapon for each, meaning you could have an Uzi in one hand, and the other a Shotgun. This creates a nice combination of brute force and a continued spray of bullets. It also means things get quite hectic

There is no shield this time, and I found it harder to dodge the incoming projectiles. Maybe I’m just too old for this game? Regardless of my slower reactions, this game is tough and everyone who played it agreed.

For all of the Trophy hunters out there, this game only has nine to collect and by the looks of it, not many people made it to the end of the game, as there are a few Ultra Rare trinkets in the list. That tells me other people found it difficult too.

Visuals:
Dick Wilde 2 has improved upon the visuals in this outing. The style hasn’t changed, but the detail and variety in the enemies and surroundings are a little better. The menu area features an assortment of objects to knock over but little else. In this area, I was hoping for more funny little interactions this time, but it seems like there are fewer.

The different paths give more variety in the surroundings and help to alleviate any monotony. Although, most of the time I’m too focused on the deluge of enemies to take in much of the area around me as my raft makes its way to the next checkpoint and a moment of calm.

Audio:
If you’ve played the first Dick Wilde game then you’ll know what to expect here. The music is good and suits the game, and the remarks from our swampland friend are just enough to make me smile.

Online/Multiplayer:
This game features online co-op play but sadly I couldn’t find anyone to play with. This might be partly due to the length of time it’s been out already.

Conclusion:
Dick Wilde 2 is better than the first in almost every way, but the difficulty hinders the fun for some players, and unlocking better weapons isn’t easy either. I love how the Aim Controller hasn’t been forgotten and the weapons are great too.

If you are looking for a good VR game that makes use of both the Move and Aim controllers, then you need to look no further. Just be prepared to have your reflexes put to the test.

Score:
8.0

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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